
SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.10.14 08:23:00 -
[1]
Originally by: Vuk Lau Just as a quick comment. Its only a myth that 0.0 alliances are rich. Some of the yeah, esp the old ones (or the new ones but with old corps) but you would be amazed to realize how many 0.0 alliances even big ones have issues with funding their operations. Even if you think that isk is not an issue for 0.0 conflicts it actually is.
Looking from our bittervet POW loosing several battleships/hacs/caps in a row is maybe not an issue but for a lot of John Doe 0.0 pilots it is. From the other side I agree that there are huge amounts of isk in the game, and CCP is aware of that, but source for that isk is not 0.0, IMHO the broken link in the chain is empire which generates abnormal amount of isk for...lets say minimal isk. W Now the balancing problem is that the easiest way should be to lower highsec isk mission income, but that will never happen cause we would have pubbie riots. From the other hand increasing the costs of living in 0.0 would make even harder for smaller and poorer entities to venture into it.
The biggest problem is that believe it or not the vast of 0.0 is completely unpopulated or unused. There is no easy way to solve that, esp. with current mechanics and i dont see that changed anytime soon. What I proposed and I am sure it would bring more people into 0.0 and would spice things a bit is implementing more 0.0 entry points but from lowsec or even highsec deep into 0.0 which would make some current ****holes and anuses of EVE actually places with much more traffic.
Wormholes kind of are supposed to fulfil that role.
Also, solution to station proliferation in 0.0 could be easily solved by making stations destroyable.
Whomever thought it would be a good idea to make stations something build-able by players but not destroyable by players must have been smoking some serious pott (even worse than what I smoke, and I'm Dutch).
The way things are going right now taking space will just become more and more of a hassle as the general population of 0.0 won't go up that much with respect to station numbers so soon we will see constellations littered with stations that nobody really wants to take over due to the horrible way SOV/station warfare/conquering is laid out at the moment.
It's permanent stations that is making 0.0 easier for the established space holding alliances as they provide a great storage room and headquarters for plexing goods/mining goods/ratting goods/pvp ships while it is very difficult for invading entities to take these over and at the same time manage logistics (ships/ammo supplies and staging points) __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |